About This Game Penkura is a unique experience that combines the wonderful worlds of real-time strategy and first-person exploration. Easy to pick up but hard to master, Penkura utilizes classic death mechanics that leave you without your equipment each time you perish. For this reason, you are able to construct your own robotic companions to help you build bases, gather resources and protect your settlement.--------------------------------------------------------------------------------------------------Penkura encourages players to choose from a variety of approaches through which to complete their goals. Players will find themselves becoming an expert in areas entirely of their choosing. The intention is that, when co-op is unveiled, players will find that the interaction of their unique skillsets with those of their peers creates capable and rewarding team gameplay.--------------------------------------------------------------------------------------------------Penkura offers a dazzling display of buildings, machines, and items for you to construct. Most of it is made with the "MMC" (Molecular Matter Converter) or through "CCC" (Command Control Communication), which provides a top-down camera similar to that of classic RTS games. Should you desire, you can take control of your own intrepid bot to scout out a potentially hazardous environment or repair your base without stepping outside of the safety of your home. This is only the beginning of CCC potential; the rest is in your hands.Penkura’s crafting and base construction systems are made with co-op already in mind. Before its final release, you’ll be able to cooperate with other players to create huge, complex sets of items and stations that would normally take more than twice as long to put together.--------------------------------------------------------------------------------------------------Deep beneath Antarctic ice, a Polish research team discovered an ancient temple that appeared to be a gateway to a fascinating new world. The idea to migrate mankind to a new planet was a blessing for an overpopulated and devastated Earth.Project "Gemini" was launched to colonize the new world. For 41 years, brave men and women traveled through the temple’s singularity. But one day, for reasons unknown, contact with the other side was severed.To learn what had happened in the world beyond, a group of mercenaries was tasked with traveling through the unstable gateway.You are one of those mercenaries. Survive, and seek answers. 7aa9394dea Title: PenkuraGenre: Action, Adventure, Indie, RPG, Strategy, Early AccessDeveloper:LionsartPublisher:LionsartRelease Date: 19 Dec, 2018 Penkura Download] pen kurangu tamil name. pen kural songs. pen kural songs. penkura review. bankura video game. pen kurangu tamil name. penkura steam. penkura review. pen kural soga padal. penkura steam. pen kurangi peyar. pen kural songs. pen kurangu peyar. pen kural soga padal. penkura review. pengurangan in english. penkura steam. penkura game. bankura video game. pen kural soga padal. pen kurangu tamil name. pen kurangu in tamil. penkura gameplay. pengurangan in english. pen kurangu peyar. pen kurangu. pen kurangi peyar. bankura video game. pengurangan in english. pen kurangi peyar. pen kurangu. pen kurangu peyar. pen kurangu in tamil. pen kurangu in tamil. penkura game. pen kurangu. penkura game. penkura gameplay. penkura gameplay I just bought the game today. I have done a first look at the game and so far I am impressed. As with all early access games, the game is not completely ready to play. If you are not into testing a game and waiting for updates to progress in the game, early access games are not for you.This being said. I feel the graphics are very good. The concept for the game looks to be very intersting and has promise. The voice over for the text is great. If the developer continues to update the game on a regular basis, this game has alot of potential.I will say this again. If you are not into early access games, the game is not for you at this time. I suggest you wait awhile before purchasing the game. If you like to play early access games and like to get involved with the developer as the game development progresses. Purchase the game now and have fun as the game is devloped.Here is a link to my first look at the game. https:\/\/goo.gl\/3pMy17 Jadiwanhttps:\/\/goo.gl\/aqcgiM. Good graphics, interesting mix of older games with new ideas, good potential but still a lot to do, patches come out swiftly and often so I'm gonna keep an eye on this.. The game only has under 10 minutes of play available. It ends as soon as you complete activating the medbay chamber stating that the game is locked until the next patch. It also states that you can use the rts system in the control room, however, that also does not work. The video is totally misleading into content that is not available. This game is not even ready for early access criteria and should not be for sale.In the discussions area there is a post debating if this is a re-release of a failed game back in 2015 called Crafty. Developer commented on it , but I am not real sure as to the outcome of this debate. Buyers beware!What is playable looks great and could very well be a great game once more is released, but as of right now it appears that the dev team needs funds to move forward ( if they are even able to as this may be code from another game that they are not able to change becasue the original code is still unavailable to the team), or just a total lack of judgment by releasing way to early.. The game only has under 10 minutes of play available. It ends as soon as you complete activating the medbay chamber stating that the game is locked until the next patch. It also states that you can use the rts system in the control room, however, that also does not work. The video is totally misleading into content that is not available. This game is not even ready for early access criteria and should not be for sale.In the discussions area there is a post debating if this is a re-release of a failed game back in 2015 called Crafty. Developer commented on it , but I am not real sure as to the outcome of this debate. Buyers beware!What is playable looks great and could very well be a great game once more is released, but as of right now it appears that the dev team needs funds to move forward ( if they are even able to as this may be code from another game that they are not able to change becasue the original code is still unavailable to the team), or just a total lack of judgment by releasing way to early.. Good graphics, interesting mix of older games with new ideas, good potential but still a lot to do, patches come out swiftly and often so I'm gonna keep an eye on this.. I will post some live gameplay at https:\/\/goo.gl\/EsYnLc or nobledroidgaming.comFor the price, i must say this is quite good. This game brings RTS and FPS together. Game needs some polish but runs quite well!Keep it up Devs, a little gem here.. Hello everybody,the game has a LOT of potential, very beautiful graphics and it seems to be very interesting story - still need a lot of things to be finished! Keep up the good work, devs!!. Hello everybody,the game has a LOT of potential, very beautiful graphics and it seems to be very interesting story - still need a lot of things to be finished! Keep up the good work, devs!! Penkura Patch 0.1.0.9.2: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.0.9.2--------------------------------------------------------------FIXED BUGS:- Conversation with Sara didn't save properly.--------------------------------------------------------------IMPROVEMENTS:- Input Controls are rewritten from the ground up.- You can now use arrow keys in Input controls.- The key combination is now active in Input controls. (Shift, Ctrl, Alt, Cmd)- In game, tutorials will now know your inputs and adjust text according. - Turn On/Off Motion Blur is added to the Video Options.- Player Camera, Bot Camera, and RTS Camera will now be affected by all Video Options.- Project clean up (slight performance increase) - Graphical Update to Main Menu--------------------------------------------------------------. Penkura Patch 0.1.0.1: Penkura patch 0.1.0.1 will be available soon on steam.--------------------------------------------------------------BUGS:- Neurocore won't get triggered each time you enter the base.- C.A.T losses focus if more than two buildings are requested to be created. - Game loads last save on New Game.- Small dialog fixes.--------------------------------------------------------------IMPROVEMENTS:- Performance boost by about 2 % by clearing assets and unused shaders found in the first and secondary level. (Game should be smaller by around 100 MB)- Added Continue Button.- Small stability update to Save / Load System--------------------------------------------------------------. Penkura Patch 0.1.1.2.1: Dev-Com.Patch 0.1.1.2.1 changes every moveable (animated) object in the game to take data from changes in its position rather than forced by physics, this change should make every moveable object in the game much more "stable" when interacting with the player. We are also updating our save system with few minor changes on how it loads its data making the process a bit faster but also more resistant to corruption (Please keep in mind that save system is still not 100 % corruption resistant and still requires some minor changes). And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.2.1--------------------------------------------------------------BUG FIXES:- Test fix for player passing through the tramp wall when standing still.- Falling through the elevator floor on weaker machines.- Can't jump after exiting the tramp in the introduction level.- Sun slightly shakes when moving on weaker machines. --------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Tramps, elevators, doors, beacons, ore extractors animations are changed from physics-based to location set base. (Test fix for players passing through the walls of fast moving objects when standing still).- Object optimization in the introduction level (minor performance boost).- Another set of improvements to the save system (saves should be more stable and on load, functions should be slightly faster on weaker machines).- Collision update to all caves.- Minor changes to how the position of the Sun is calculated.--------------------------------------------------------------. Penkura Patch 0.1.1.4.3: Dev-Com.In patch 0.1.1.4.3 we focused on the map system, improvements to camera rendering and tweaks to animations, UI, Sound. Playable area in Penkura is getting larger and larger and with soon to be added new biome that will dramatically increase playable area we needed to improve the map system with much-needed markers/pointers. We are still improving camera shaders and save system hoping to speed up the game even more without loss of any graphical quality. Game should be much sharper less blurry when moving at high speed and most of all, it should load/save faster. And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.4.3--------------------------------------------------------------BUG FIXES:- Location text, time text, and Status text (appearing in key events) slow down the game till it disappears. - On rare occasion, an incoming message window didn't disappear after the end of the call.- 3D map can't be interacted with if we interacted with any 3d user interface such as MMC or CCC.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Map system will now show each discovered point of interests.- Markers in the map system will now display their name when hovered over.- Map system will now show each OWNED bots/drones.- Added legend to map. - Update to object highlight system (improved system should showcase object name much more clearly and display an icon showcasing what effect will be done to the object)- Improvements to camera render and antialiasing (objects, particle effects, and light effects should be much sharper putting fewer strains on the eyes) - Player and points of interest markers now show their correct name when hovered over.- Points of interest adjust marker icon depending on type.- Points of interests text and animation adjusted to the new optimize system.- Save system will now check if any points of interest were discovered and save properly.- Added animation and graphical improvement to call message.- Added sound informing the player of an incoming message.- Player request changes to tutorial message font. (bigger and easier to read font)- Added animation to the tutorial message window.- Dialog system NPC text will now estimate the speed of the voiceover and implement speed according (for performance sake this effect have a small power in the background calculation which may lead to text becoming slightly faster or slower)--------------------------------------------------------------. Penkura Patch 0.1.1.4.1: Dev-Com.In this update we are fixing entire hand to item logic, this should prevent any UI or "Interactive" object interfere with items in player hand.We are also adding Power Storage to a buildable object, this addition will allow us to introduce a major balance to Power and Oxygen the for entire game in the upcoming patch.And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.4.1--------------------------------------------------------------BUG FIXES:- Map can be used when storage UI is active.- Map can be used when in Main Menu.- Weapon can be holster/reloaded when in storage.- Weapon can be discharged while in Main Menu.- Items that can switch their function can be activated while in storage, main menu.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Improvement to RTS building spawning system. (building should from now on always spawn with correct collision and in-side player detection system).- Each building will now calculate player position based on the player local position of that current building rather than overall player position in the base. (fixes for ambient sound, oxygen transfer and light/shadow activation)- New Buildable building added to the game (Power Storage).- New blueprint added to the RTS system.- Minor graphical improvement to CCC.- Collision improvement to Trees roots. --------------------------------------------------------------. Penkura Patch 0.1.0.2: For more information about the updates, progress and known bugs please join our Discord Community LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------BUGS:- Spawning below the world/spawning in position 0.0.0- Subincar and Blufloir share the same name (Inventory).- Fixed typos in dialogs- Audio issues with Neurocore and footsteps.- Hydrogel purification station continues to release oxygen even when the player oxygen level is at max.- Middle Mouse button didn't fast transfer items between storages. - Middle Mouse button blocks the item slot in the inventory.- Show FPS button not working.- V-Sync button not working.- C.A.T triggers twice if no building is requested to build, destroying the previous building.- C.A.T appears above the wrong building while constructing.- Field of View slider won't set its value.- Project clean up (performance upgrade by around 2%).- Weapons and Tools can't be used when equipt.--------------------------------------------------------------IMPROVEMENTS:- Cave Entrance to the next part of the zone in the second level is more visible. - Increase Player FLashlight power. - 3D Resolution slider added to the Main Menu.--------------------------------------------------------------. Penkura Patch 0.1.0.6.1: For more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.0.6.1--------------------------------------------------------------FIXED BUGS:- MMC Create One button creates always one even if the created item should be a set amount.- Storage type object didn't show their name and function below the crosshair.- Items of the same type could be duplicated if both are not at their max stack.- Sprint didn't increase player speed.- Bots receive head-bobbing effect.- CCC screen duplicates 3d bot presentation.--------------------------------------------------------------IMPROVEMENTS:- Items max stack size balance. - Small memory leak fixed in highlight system.- Optimization in camera render. Performance boost between 5 % to 40 % depending on location and in-game time. - Foliage cluster rendering improvement (small additional performance boost)- Small changes to Inventory / Storage and MMC UI to improve sharpness, on low settings. - Level of details optimization to foliage.- Lamps light intensity and range is risen by 30 %.- Set frame rate function added to the main menu.- Game FPS is no longer set to 62 FPS only.- Sprint will increase oxygen usage by 300 %. (only while sprinting)- MPB speed increase by 20 %.- MPB can now increase its speed using the "Sprint" input, by 80 %.--------------------------------------------------------------. Penkura Patch 0.1.1.4: Dev-Com.Patch 0.1.1.4 introduces new 3d interfaces systems, new satellite base map system, new buildable buildings and most of all system written from the ground up to prevent RTS related errors appearing on weaker machines.Currently, all 3d interfaces (such as MMC, CCC, Computers, Tablets) are simulating detailed behaviors found in the real world. Screens fully remember your last activity such as mouse pointers left in a specific place or last seen page.These changes are not only made for immersion sake but also to prevent problems with interfaces not receiving correct mouse position and/or buttons not being triggered by the left mouse button.And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.4--------------------------------------------------------------BUG FIXES:- Door button won't activate in the storage room (in introduction level)- Main Menu screen stays on the screen after load.- Frame drop at the end of the crew quarters corridor.- On rare occasions, the cursor didn't react on 3d interfaces if the game was launched in windowed mode (detected on Windows 7, not seen in any other OS)- RTS UI stayed on screen if the player loads the game while being in the RTS mode.- Tunnels I, X and T build hologram was placed inaccurately when hovered over "Bounding Arrow"- Atmo. Airlock build hologram was placed inaccurately when hovered over "Bounding Arrow"- Some of the sounds are not affected by the audio settings.- Buildings on rare occasions didn't spawn plugs or stairs.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- Map System added to the project.- The cursor on 3D User Interface isn't any longer System Base but rendered directly in the game.- 3D UI based cursors will now stay on the screen where it was last left by the player.- Every 3D UI is now on separate trace layer. (Player Input should never be ignored by any other collision or trigger)- Interaction modification to all 3D based interfaces (MMC, CCC, Computers, Map)- CCC stops and resumes stats calculation depending on if the player or bot is close enough to actually see needed information. (minor performance boost).- CCC Bot preview graphical improvement.- RTS Building and bot preview graphical improvement.- Buildings plug system is rewritten from the ground up. (should prevent the system from not spawning correct plugs when no other building is connected)- Render adjustments to object (building and bot) preview system (minor performance boost when previewing objects in RTS, CCC, Character View)- Player Icon added to the map system.- Map System is set dynamically by beacons set by player and ones already place in the game.- Player Icon is dynamically set on the map based on Beacons location X and Y.- The map can be zoomed out (if the tablet detects that the map is bigger than the screen printed on) and zoomed in. - Visual update to the skybox.- Karenos level clean up (slight performance boost).- Introduction level clean up (slight performance boost). - New points of interests added.- Tunnel I Windowed, and Tunnel T Windowed added as buildable objects.- Two new buildable blueprints added.- Terrain collision improvement (Player now will be able to more easily enter and leave caves)- Adjustments to game "on move blur" and to "distance blur effect" (for players that reported motion sickness)- Continue button now appears only on the main menu level.- Visual update to Atmo. Airlock build hologram.--------------------------------------------------------------. Penkura Patch 0.1.1.2: Dev-Com.Patch 0.1.1.2 introduces a new way of calculating light and shadows in Penkura, increasing optimization to allow players with weaker machines to get a little bit more performance, without affecting in any way overall visual aspect of the game.Besides minor changes to damage calculation and graphical improvements to Medbay, we added a new buildable structure to the game and a massive update to the "Ancients". New content added to the "Ancients" is a preparation for missions, new items and new gameplay elements that will be soon added to the game not only increasing the depth of the game but extending overall storyline waiting to be uncovered by the player.Please keep in mind that we are still changing and improving our save system, to make sure it won't require reset whenever the content patch is added to the project. Till than saves have a risk of being corrupted. (we are hoping of dealing with these issues before patch 0.1.2)And as always, for more information about the updates, progress and known bugs please join our Discord Community.LINK ----> https://discord.gg/2ukYHQm--------------------------------------------------------------Patch 0.1.1.2--------------------------------------------------------------BUG FIXES:- Medbay didn't provide oxygen to the player if spawned in the corners of the room.- Power plant didn't spawn correctly object after creation.- Power plant didn't dematerialize itself properly leaving some of the items floating in the air.--------------------------------------------------------------IMPROVEMENTS/CHANGES/ADDITIONS:- RTS system now understands that some buildings should not be destroyed.- UI improvements to RTS system (on building select)- Penner-07 now fires a projectile that calculates their own damage, speed, range and penetration power based on the triggering function effect. (Bullet knows what they are based on what shoot them out, fixing all issues with damage, range, speed, and armor effects)- Bot calculates its state on each change rather than on each call (fix for bot not having an effect when shooting at)- New content added to the "Ancients"- Audio Balance to footsteps.- Graphical Improvements to Medbay- Graphical Improvements to Lazarus Bed- Added Animation, Sound Effect and Light Effect on Open/Close Lazarus Bed- Graphical Improvements to Rejuvenator Bed- Improvements to object camera rendering relation (minor performance improvement)- Every shadow from lights in every build-able building was programmed to change its quality base on distance from the player (performance boost)- Lights from every door were unable to check for player location after the first trigger, resulting in them always casting shadows. (minor performance boost)- Building - Hydrogel Facility (Hydrogel Purificator)- New Building Blueprint Added (Hydrogel Purificator)- Minor Improvements to RTS UI. (Long names go beyond text box)--------------------------------------------------------------
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Updated: Mar 23, 2020
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